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THE CURIOSITY COLLECTION

Follow the
interesting bit.

A little context can turn a game into a great conversation. Explore a short guide, try a small experiment, then take your question into an Aurism world.

INTERACTIVE EXHIBITS

3D Lab

Take apart a human body, a V8 engine or a laptop, or open your own CAD file.

Enter the 3D Lab

READ A LITTLE. TRY AN IDEA.

What are you
curious about?

Eleven original guides for parents, guardians and curious people. Start with a worked example, test a small browser model, then take the question into a game. Each card gives an estimated session or reading time. Shorter notes include a browser activity; allow extra time to explore the games.

Choose a guide below.

The colourful circuit-building world of Spark IslandFIELD NOTE / 01
Circuits10-minute session

Why won't
the bulb light?

A missing connection is an invitation to investigate. Learn to trace a loop and ask a better next question.

Explore the guide
PIP’s playful physics lab with ramps and inventionsFIELD NOTE / 02
Motion15-minute session

A better ramp
starts with an oops.

Explore slope, motion and friction with a simple comparison that makes every attempt useful.

Explore the guide
A warm café in Monster Market, ready for customersFIELD NOTE / 03
Decisions20-minute session

A busy café.
A thoughtful price.

Talk about costs, change and fair choices. Discover why money coming in is only part of the story.

Explore the guide
Spark Island game artworkFIELD NOTE / 04
Circuits7-minute read + activity

When a wire becomes a shortcut

Trace a short circuit, distinguish a bypass from an open gap, and explore a safe browser model of source current and device voltage.

Explore the guide
Spark Island game artworkFIELD NOTE / 05
Circuits7-minute read + activity

Same parts. Different paths.

Work through series and parallel resistance, current and voltage with two resistors and a local circuit calculator.

Explore the guide
Oops! Lab game artworkFIELD NOTE / 06
Physics7-minute read + activity

A small push with a longer reach

Balance force and lever arm, calculate torque, and predict which way a simplified lever will turn before trying Oops! Lab.

Explore the guide
Oops! Lab game artworkFIELD NOTE / 07
Physics7-minute read + activity

Why a heavy boat can float

Use displaced water, average density and an interactive buoyancy model to explain floating, sinking and neutral buoyancy.

Explore the guide
Monster Market game artworkFIELD NOTE / 08
Decisions8-minute read + activity

When does a stall stop losing coins?

Separate fixed and variable costs, calculate contribution, and find a whole-item no-loss threshold with fictional market coins.

Explore the guide
Monster Market game artworkFIELD NOTE / 09
Decisions6-minute read + activity

Big pack, small pack: which is better value?

Compare fictional pack prices per item, avoid mismatched units, and distinguish a lower unit price from a better purchase.

Explore the guide
Detective Zero game artworkFIELD NOTE / 10
Reasoning7-minute read + activity

What did you see, and what did you infer?

Separate observations, explanations and unsupported claims with a fictional detective exercise and a method for checking alternative explanations.

Explore the guide
Oops! Lab game artworkFIELD NOTE / 11
Reasoning7-minute read + activity

Make the next attempt answer a question

Use a baseline, one controlled change and a repeatable outcome to learn from failed attempts in circuit, physics and reasoning games.

Explore the guide

NOTICE. QUESTION. TEST.

What is the evidence?

Try the same habit in a different world. Detective Zero asks you to inspect clues, listen carefully and separate what you saw from what you guessed.

Enter the Wonderworks mystery ↗

BETTER TOGETHER

Keep the conversation going.

Adult parents and guardians can meet through shared family interests in Community. Requests need acceptance before adult-to-adult chat opens.

Visit Family Community ↗